New sprites, sounds, and systems!


A new web build is up!

A Windows build will be posted soon too!

This update includes a ton of changes under the hood, but I'll stick to listing things the player will notice:

  • New animations for all of Ko's movement!
  • psuedo-physics tail
  • terrain based footstep sounds
  • A new pop-up tutorial system
  • LOTS of new sounds here and there
  • new visual/audio for hitting enemies with super armor
  • the new enemy can now chase you over terrain
  • lowered the aggro range of slimes
  • fixed many minor bugs

I've also turned off the pixel perfect camera in this build. This may results in your seeing tears in the terrain tiles occasionally... I'll have to figure out a camera movement solution to this at some point, but turning it off has way more upsides than downsides at this point.

Alot of work in this update went into making the new after-image generator and tail psuedo-physics. The former did not work in webGL initially, and figuring out a solution was its own big hurdle, but everything should work as expected now!

I may try to add even more enemies next, and work on Ko's new attack animations, which will probably also bring an overhaul to the melee combo system too.
I guess, here's a shortlist of things I plan to work on next:

  • Ko's new attack animations / combat system
  • another new enemy
  • an interactable NPC / shop to spend your money at
  • intro story/cutscene
  • a system to drop a portion of your money on death, that will stay in the world and be re-collectable.

Any and all feedback on the game is appreciated! Let me know what you think if you give the game a try~!

Files

ProjectKoboldsTale_2-8-23.zip Play in browser
Feb 08, 2023

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