Magic, mana, melee, and tutorials!




Haven't been keeping up so well with dev blogs, but I've been getting lots done the past few days!
Mostly been working on improving the tutorial system to handle pre-made packages, allowing me to quickly and easily put together new tutorial pages with animations. I've also integrated this system into the pause menu, so you can view previously unlocked tutorials at any time.

I added those dummies recently to help teach the player about poise in a safe environment, gave them a tutorial that plays after you've seen all 3 states on the dummies, and changed the area a bit to better guide the player forward.

I've also made changes to mana, magic and melee. You no longer recover mana by hitting enemies, instead, they drop mana orbs of various sizes that restore mana when collected. I've also added environmental crystals that can be hit to generate mana, and these will come into play in boss fights or places you might need a lot of mana, but have no small enemies to defeat


As for the magic system, the notch on the UI now moves when you have a spell prepared, so indicate the mana cost, and there is a light line that shows where you're natural mana regen is. I've lowered the natural mana regen so that it is not enough to use elemental spells endlessly, however you can now cast elemental spells without less-than-enough mana, and it will work, at the cost of consuming your prepared spell.

I like the direction the balance is heading in, but let me know what you think!

Files

ProjectKoboldsTale_Linux_2-25-23.zip 47 MB
Feb 25, 2023
ProjectKoboldsTale_MacOSX_2-25-23.app.zip 40 MB
Feb 25, 2023
ProjectKoboldsTale_WebGL_2-25-23.zip Play in browser
Feb 25, 2023
ProjectKoboldsTale_Win64_2-25-23.rar 32 MB
Feb 25, 2023

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