Movement bug fixes and fire visuals update


I finally managed get some work done on this project again. I quashed all the long standing movement bugs I had previously been unable to fix! 

Fixed movement bugs:

  • getting stuck while moving from flat terrain to a steep slope
  • dash-jumping up slopes sometimes resulting in a low jump
  • falling for 1 frame briefly when moving from a slope up to flat terrain
  • falling for 1 frame following some attack animations
  • inconsistent fall-through platform detection
  • cancelled attacks/unhandled movement when using certain attacks to move off of a ledge

I've also updated all the enemies fire attacks to use the same fire particle system as the campfires and player spells.

fixed a softlock that could occur at the title screen, and fixed some attacks causing odd behavior when moving off a ledge with them

I apologize about updates on project kobolds tale being so slow, I've been focusing on trying to make a living doing VRchat and other freelance 3D / Unity work. If you'd like to support my game development, please follow the links on PKT's page to donate! Every bit helps~

Files

ProjectKoboldsTale_WebGL_3-26-25.zip Play in browser
13 days ago
ProjectKoboldsTale_Win64_3-26-25.rar 33 MB
13 days ago

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