Movement bug fixes and fire visuals update
Project Kobold's Tale » Devlog
I finally managed get some work done on this project again. I quashed all the long standing movement bugs I had previously been unable to fix!
Fixed movement bugs:
- getting stuck while moving from flat terrain to a steep slope
- dash-jumping up slopes sometimes resulting in a low jump
- falling for 1 frame briefly when moving from a slope up to flat terrain
- falling for 1 frame following some attack animations
- inconsistent fall-through platform detection
- cancelled attacks/unhandled movement when using certain attacks to move off of a ledge
I've also updated all the enemies fire attacks to use the same fire particle system as the campfires and player spells.
fixed a softlock that could occur at the title screen, and fixed some attacks causing odd behavior when moving off a ledge with them
I apologize about updates on project kobolds tale being so slow, I've been focusing on trying to make a living doing VRchat and other freelance 3D / Unity work. If you'd like to support my game development, please follow the links on PKT's page to donate! Every bit helps~
Files
ProjectKoboldsTale_WebGL_3-26-25.zip Play in browser
13 days ago
ProjectKoboldsTale_Win64_3-26-25.rar 33 MB
13 days ago
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Project Kobold's Tale
A kobold based metroidvania
Status | In development |
Author | NonEuclideanOtter |
Genre | Platformer, Action |
Tags | 2D, Dragons, kobolds, Magic, melee, Metroidvania, Pixel Art, Prototype, work-in-progress |
More posts
- small visual update!Feb 16, 2024
- Autosaves, Havens and CheckpointsOct 14, 2023
- 7/12/23 update Time DilationJul 12, 2023
- 7/9/23 updateJul 09, 2023
- dev update : scrapping my weapon workflowApr 11, 2023
- Shiny Rocks updateMar 16, 2023
- Rapid fire updatesMar 12, 2023
- Boss update and gamepad controls fixedFeb 27, 2023
- Magic, mana, melee, and tutorials!Feb 25, 2023
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