small visual update!
Project Kobold's Tale » Devlog
Hey there, it's been a while since my last upload. I had gone on an adventure in learning blender, and ended up burning myself out a bit. I've recently uploaded an update to Project Kobold's Tale that includes mostly under the hood systems and changes, some visual updates, and minor map changes.
I have quite a few things I want to implement soon, and hopefully I'll be able to take some time and focus on that work.
Thanks for giving Project Kobold's Tale your interest, I'm always open to feedback and suggestions, so feel free to leave a comment!
Files
ProjectKoboldsTale_WebGL_2-13-24.zip Play in browser
Feb 14, 2024
ProjectKoboldsTale_Win64_2-13-24.rar 33 MB
Feb 14, 2024
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Project Kobold's Tale
A kobold based metroidvania
Status | In development |
Author | NonEuclideanOtter |
Genre | Platformer, Action |
Tags | 2D, Dragons, kobolds, Magic, melee, Metroidvania, Pixel Art, Prototype, work-in-progress |
More posts
- Autosaves, Havens and CheckpointsOct 14, 2023
- 7/12/23 update Time DilationJul 12, 2023
- 7/9/23 updateJul 09, 2023
- dev update : scrapping my weapon workflowApr 11, 2023
- Shiny Rocks updateMar 16, 2023
- Rapid fire updatesMar 12, 2023
- Boss update and gamepad controls fixedFeb 27, 2023
- Magic, mana, melee, and tutorials!Feb 25, 2023
- Of poise and magic!Feb 21, 2023
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