7/9/23 update
Project Kobold's Tale » Devlog
Sorry for the long hiatus! I've been going through a bit of burnout, financial woes, and life in general, but I'm back and trying to do more updates!
Patch notes:
- Added a new attack, that features Ko's amorphous magic arm... a concept that has not yet been introduced, but will have some in game explanation soon. This attack can be done by preparing ice (check spell list in the pause menu) and then doing the combo inputs 'Light attack > Light attack > Down + Heavy attack'
The idea here is to introduce new combo branches, depending on which element you have prepared. I'm tossing around the idea of having these unlock by getting killing blows with their related elemental spells, but thats just one of a few ideas. - Reworked the heal tutorial
- Added a new airborne light attack that can bounce off enemies up to 3 times with diminishing height each bounce
- Enemies will now only drop items/mana if they we're tagged by the player at least once before dying
- Fixed some sprite errors
- Fixed a bug with slime's spell detection radius
Files
ProjectKoboldsTale_WebGL_7-9-23.zip Play in browser
Jul 09, 2023
ProjectKoboldsTale_Win64_7-9-23.rar 33 MB
Jul 09, 2023
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Project Kobold's Tale
A kobold based metroidvania
Status | In development |
Author | NonEuclideanOtter |
Genre | Platformer, Action |
Tags | 2D, Dragons, kobolds, Magic, melee, Metroidvania, Pixel Art, Prototype, work-in-progress |
More posts
- small visual update!Feb 16, 2024
- Autosaves, Havens and CheckpointsOct 14, 2023
- 7/12/23 update Time DilationJul 12, 2023
- dev update : scrapping my weapon workflowApr 11, 2023
- Shiny Rocks updateMar 16, 2023
- Rapid fire updatesMar 12, 2023
- Boss update and gamepad controls fixedFeb 27, 2023
- Magic, mana, melee, and tutorials!Feb 25, 2023
- Of poise and magic!Feb 21, 2023
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