7/12/23 update Time Dilation


I reworked how and when time dilation happens when attacking!

Previously:

  • Time dilation happened for 0.1 seconds at a flat amount when hitting poised enemies
  • As well as for a preset duration for each attack when hitting poise broken enemies

Now:

  • No time dilation when hitting poised enemies
  • time dilation occurs at one of  strengths depending on the attack against poise broken enemies
  • time dilation now has a fall off curve, instead of staying at the same strength over its entire duration
  • new 'crit hit' visual effect for attacks that trigger a high amount of time dilation


You can really see the difference here, and I feel like this makes heavy attacks feel much more weighty

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Comments

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(+1)

Hey brother!

what a beautiful project of yours...

inspiring him!