7/12/23 update Time Dilation
Project Kobold's Tale » Devlog
I reworked how and when time dilation happens when attacking!
Previously:
- Time dilation happened for 0.1 seconds at a flat amount when hitting poised enemies
- As well as for a preset duration for each attack when hitting poise broken enemies
Now:
- No time dilation when hitting poised enemies
- time dilation occurs at one of strengths depending on the attack against poise broken enemies
- time dilation now has a fall off curve, instead of staying at the same strength over its entire duration
- new 'crit hit' visual effect for attacks that trigger a high amount of time dilation
You can really see the difference here, and I feel like this makes heavy attacks feel much more weighty
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Project Kobold's Tale
A kobold based metroidvania
Status | In development |
Author | NonEuclideanOtter |
Genre | Platformer, Action |
Tags | 2D, Dragons, kobolds, Magic, melee, Metroidvania, Pixel Art, Prototype, work-in-progress |
More posts
- small visual update!Feb 16, 2024
- Autosaves, Havens and CheckpointsOct 14, 2023
- 7/9/23 updateJul 09, 2023
- dev update : scrapping my weapon workflowApr 11, 2023
- Shiny Rocks updateMar 16, 2023
- Rapid fire updatesMar 12, 2023
- Boss update and gamepad controls fixedFeb 27, 2023
- Magic, mana, melee, and tutorials!Feb 25, 2023
- Of poise and magic!Feb 21, 2023
Comments
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Hey brother!
what a beautiful project of yours...
inspiring him!