Tail complete!



Finished the tail system! this took a bit longer to complete because I also went and added mutually exclusive states to the main player script, and then rewrote the entire tail controller to implement those states... the code is so much cleaner now, and moving forward, those player states will be super useful for other things.

The only thing left to do for the tail is update the way afterimages work for Ko. At the moment, it just applies whatever is in the players sprite renderer to a pooled object and renders that at a position, but since the tail (and in some cases Ko's back leg) are no longer part of that sprite.. you get results like this...


Fortunately, I already have a solution to this that involves a dedicated camera, a render texture, and a shader. Thats going to be todays task!

Get Project Kobold's Tale

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.