WIP: Character sprite and psuedo-physics tail!
Project Kobold's Tale » Devlog
I'm currently in the process of creating all new animations for the main character Ko!
You can see the run and jump animations in this video. You might also notice the lack of tail in the animation itself...
This is because I've also been working on a psuedo-physics script to control the motion of the tail, similar to how Madeline's hair is done in Celeste, with the addition of tail wagging during the idle and run states! There is still a little more work to be done on it, but its working now.
Expect an all new Ko in the next game update~
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Project Kobold's Tale
A kobold based metroidvania
Status | In development |
Author | NonEuclideanOtter |
Genre | Platformer, Action |
Tags | 2D, Dragons, kobolds, Magic, melee, Metroidvania, Pixel Art, Prototype, work-in-progress |
More posts
- small visual update!Feb 16, 2024
- Autosaves, Havens and CheckpointsOct 14, 2023
- 7/12/23 update Time DilationJul 12, 2023
- 7/9/23 updateJul 09, 2023
- dev update : scrapping my weapon workflowApr 11, 2023
- Shiny Rocks updateMar 16, 2023
- Rapid fire updatesMar 12, 2023
- Boss update and gamepad controls fixedFeb 27, 2023
- Magic, mana, melee, and tutorials!Feb 25, 2023
- Of poise and magic!Feb 21, 2023
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