More AI and more sounds
Project Kobold's Tale » Devlog
Made some improvements and fixes to the enemy AI controller, and started adding sounds to various things, mostly enemies. There is now sound and a visual when you hit super armor. I'll slowly be adding more sound effects here and there, and possibly changing the cave BGM.
I also finally got myself motivated enough to work on the new character sprite! The next update may feature several changed and/or WIP animations for the Kobold, who I've taken to calling Ko.
Files
ProjectKoboldsTale_2-1-23.zip Play in browser
Feb 01, 2023
Get Project Kobold's Tale
Download NowName your own price
Project Kobold's Tale
A kobold based metroidvania
Status | In development |
Author | NonEuclideanOtter |
Genre | Platformer, Action |
Tags | 2D, Dragons, kobolds, Magic, melee, Metroidvania, Pixel Art, Prototype, work-in-progress |
More posts
- small visual update!Feb 16, 2024
- Autosaves, Havens and CheckpointsOct 14, 2023
- 7/12/23 update Time DilationJul 12, 2023
- 7/9/23 updateJul 09, 2023
- dev update : scrapping my weapon workflowApr 11, 2023
- Shiny Rocks updateMar 16, 2023
- Rapid fire updatesMar 12, 2023
- Boss update and gamepad controls fixedFeb 27, 2023
- Magic, mana, melee, and tutorials!Feb 25, 2023
- Of poise and magic!Feb 21, 2023
Leave a comment
Log in with itch.io to leave a comment.